![]() ![]() So basically chaosmonger studio is me and a bunch of people scattered all around the world who change often depending on the project (there are a few persons, though, that I collaborate with almost every time). When we shoot movies, then we gather all together (be that in Italy, Estonia, Sweden or anywhere else), when it’s animation or game development, then we all work remotely. It has always been just me, plus a series of freelancers collaborating on a project-by-project basis. ![]() I founded chaosmonger studio back in the early 2000s in Bologna, Italy, and now it’s based in Estonia. When I was running my Kickstarter for the Robot Will Protect You short film, I noticed lot of attention from the gaming community, so I thought: why not, let’s make a game with the same characters and setting! That’s how ENCODYA was born. Even in the film industry, I was always doing different things (from documentaries to animation, from music videos to the 80s aesthetic science fiction). I always crave to learn something new and I like to challenge myself all the time, to explore new languages. What made you want to explore the medium of the video game? Oleg Nesterenko, managing editor at GWO: Niсola, you started as a filmmaker. Head of chaosmonger studio About Nicola and chaosmonger studio Situations like that leave a sour taste - puzzles are supposed to be challenging but also rational and logical in their approach.Film producer and director, game designer, I found the solution online, and there was no way that I would have ever come to that conclusion. One instance which springs to mind is trying to get a flying drone to interact with you. Other puzzles however had me running for the walkthrough available on the internet and even after consulting it, I was left scratching my head as to the logic behind a particular solution. Some of the puzzles involved were not too difficult to crack and generally involved asking people and robots in different areas or interacting objects with other objects or people (or robots). To be honest, I tried out the game on easy mode and when I got stumped (which happened on more occasions than I would like to admit), I did not find SAM's hints to be of much help. Easy mode allows you to ask SAM for hints, although he reminds you not to ask so many hints as it affects his CPU. There are two different levels of difficulty in this game - easy and hard. I found the story itself to be one of the strongest elements of this game and wee Tina and her robotic companion had me hooked from the very beginning. Once you have completed this opening mission, the purpose of the story as well as the explanation of Encodya become more apparent. Your first task requires finding food and socks for Tina, a patch for the roof of the shelter, and some robot oil for SAM. Tina and SAM are sleeping rough on the rooftop of a building in a makeshift shelter. Tina is left an orphan after her mother dies from a cyberspace overdose three years previous to the events of Encodya. The city is also overrun with an addiction to cyberspace - visible by the number of cyberspace junkies dotted around the city with their heads absorbed into their VR Headsets. The mayor of the city, Jonas Rumpf is seeking reelection and appears to have an authoritarian control of the city. Neo-Berlin has been described as a multi-cultural city where German has replaced English but with neon signs displayed in various different languages. Set in a futuristic Neo-Berlin in 2062 - think robots, flying cars, and whatnot - you are introduced to an 9-year-old orphan called Tina and her companion, a nanny robot called SAM-53, who is programmed to protect Tina at all times. ![]()
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